AI Insights · Timothy · October 2021
Top 5 io Games Apps Performance in South Africa Q3 2021
A detailed look at the performance of the top 5 io games apps on a unified platform in South Africa during Q3 2021 based on weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top five io games apps in South Africa on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake from Kooapps experienced fluctuations in its metrics. Weekly revenue peaked at $97 in the first week of July and saw a low of $30 in late August. Downloads started strong with around 8.7K in early July, dipped to 2.3K in late August, and recovered to just over 4.1K by the end of September. Active users had a similar trend, starting at approximately 52.6K, dipping to 35.5K, and then rising back to 46.1K.
State.io - Conquer the World by AI Games FZ showed varied performance. Weekly revenue saw a peak of $32 in late August but dropped to $2 by mid-September. Downloads fluctuated between 3.5K and 1.8K, with a slight recovery to around 2.3K at the end of the quarter. Active users remained relatively stable, starting at 9.4K and ending at 8.4K.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited had a steady revenue stream, peaking at $83 in mid-July. Downloads started at 2.6K, peaked at 3.9K, and settled around 2.2K by the end of September. Active users maintained a steady range, fluctuating between 34.5K and 38.6K throughout the quarter.
War of Rafts: Sea Battle Game, also by AI Games FZ, had minimal revenue, peaking at $5 in the last week of September. Weekly downloads ranged from 3K in early July to a low of 1.6K in late September. Active users started at 13.4K, dipped to 9.3K, and ended at 10K by the end of the quarter.
slither.io from Lowtech Studios LLC exhibited consistent performance. Revenue peaked at $35 in mid-July and tapered off to zero by the end of September. Downloads saw a peak of 2.8K in early July and settled at 2.7K by the end of the quarter. Active users ranged from 22K to 24K, showing a slight increase towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.